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                 Fish!'n 
                  (Micro)Chips - an Interview with Peter Kemp (page 
                  5) 
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                When 
                  working on 'Fish!', did you actually work at the Magnetic Scrolls 
                  offices or did you also do stuff from home? 
                  Whilst we were putting Fish! together I was living in Liverpool, 
                  which is some 300 kilometres from London, so visits to Chapel 
                  Court were few and far between. (I didn't have a driving licence, 
                  so I was reliant on public transport.) A small point of clarification, 
                  by the way. I can't speak for the others but I was never formally 
                  employed by Magnetic Scrolls. I was, at all times, a freelance 
                  agent doing the work in my spare time. (I already had a full-time 
                  job as a civil servant and I liked the idea of a regular paycheck!) 
                 
                  
                Judging 
                  from those visits to Chapel Court - how was the working atmosphere 
                  at the Magnetic Scrolls offices? Did you have the feeling that 
                  it was a 'fun' place to work at? 
                  In the early days (before Chapel Court, but I can't remember 
                  the address), the programmers were working in tiny rooms, hunched 
                  over terminals, all hours of the day and night. (I think all 
                  programmers go through an 'addiction' phase.) By the time they'd 
                  moved to Chapel Court, it's my impression the business had become 
                  much more mature. My gut feel is that people were working rather 
                  more conventional hours - not because they were any less committed 
                  to the product, but because the 'addictive' phase can't last 
                  forever without burning out: a more measured approach becomes 
                  necessary.  
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The University of Hydropolis from 'Fish!' (Commodore Amiga) 
                 
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                Was 
                  security very tight on the project? 
                  I can't remember there being any formal security or NDAs 
                  (Non-Disclosure-Agreements). 
                  The work I did in Liverpool was on a printout of the database. 
                  When I'd finished with a particular edition, I'd throw it away 
                  - probably using the paper shredder at work. (Usually, that 
                  is. I suppose this isn't the time to tell you that I did keep 
                  one copy of the 'Fish!' database - I threw it out about six 
                  months ago, when tidying up some storage space...)  
                  
                When 
                  writing the game, did Anita and Ken have a watchful eye over 
                  what you guys were doing or were you basically allowed to do 
                  whatever you wanted? 
                  Probably the latter. Certainly I have no recollection of 
                  being steered in 'this' direction rather than 'that' direction. 
                  
                 Did 
                  'Fish!' have a deadline or was it the 'when it's done' approach? 
                  Probably the former, but it doubtless slipped towards the 
                  latter.  
                  
                Were 
                  you pleased with the end result and, looking back, would you 
                  do it again? 
                  Yes to both. But I'd only do it again if I were able to work 
                  with friends - people of my choosing - and have creative ownership. 
                  After 30+ years working professionally in IT, I've had my fill 
                  of doing it as a *job*!  
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. . . and it all started west of a white house . . . 
                 
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                What's 
                  your favourite non-Magnetic Scrolls adventure game? 
                  Zork. (Parts 1, 2 and 3 which make up the full story of the 
                  Great Underworld Empire. It was only segmented commercially 
                  because of size reasons.)  
                It 
                  was almost the first adventure game and in my opinion it remains 
                  the best. It's imaginative, full of clever puzzles, flashes 
                  of humour, recurring jokes and a good parser. It was clearly 
                  a labour of love and it showed - the game had a 'soul', almost 
                  as if a little bit of the authors had "rubbed off" 
                  on to the game itself.  
                  
                Of 
                  course I have to ask about your favourite Magnetic Scrolls title 
                  now (apart from 'Fish!' of course) 
  
                  Favourite Magnetic Scrolls game? I think that has to be Guild 
                  of Thieves. Why? Well, I think that 'The Pawn' was a little 
                  dry for my taste. (Two reasons: (a) I'd seen it whilst it was 
                  being written, so there weren't too many surprises and (b) because 
                  it was the first Magnetic Scrolls game, it was a little too 
                  "polished", as if it had been through one committee 
                  to many.)  
                  
                Have you 
                  actually played "Fish!" recently? 
                  I haven't. Indeed, I'm not so sure that I've 
                  ever played it all the way through.  
                This 
                  is not quite as strange as it sounds. You have to bear in mind 
                  I would have been working on it several times a week for several 
                  months. It quickly stopped being a complete entity (a game) 
                  and instead became a series of component parts. Having then 
                  gone through each component part on a line-by-line basis, even 
                  the jokes started to lose their appeal.... *grin* I know I tested 
                  each 'scene' on the computer at various stages but I can't recall 
                  sitting down and playing the game from start to finish...  
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