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                Contact 
                  Lenses - a thing unheard of in the Kingdom of Aquitania 
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                How 
                  did you work out the feelies and goodies that came with the 
                  game? 
                  Again -- I'm sorry about this -- I can remember nothing of 
                  the process. I suppose as usual with these things we all sat 
                  around and ideas just came up. Or perhaps I just made them up 
                  on my own. Haven't a clue at this remove, I'm afraid. 
                  
                Well, 
                  there was an issue of "The Independent Guardian" with 
                  all those hilarious photographs ... 
                  Oh, that was easy. Just a version of what we called "rags" 
                  in Punch. The pix came from the Punch library and we just dropped 
                  them in. I don't think we had scanners or anything like that. 
                   
                 
                   
                Rob 
                  Steggles said that, from where he was sitting "Jinxter", 
                  although being an excellent game, didn't perform too well financially, 
                  because it had too large a team working on it. Do you remember 
                  "Jinxter" being a troubled production? 
                  No. I came in very late and I was working against a mad deadline 
                  and too much taken up with Anita to really pay much attention 
                  to any tensions there may have been. Rob Steggles's memory is 
                  undoubtedly far more accurate than mine.  
                They 
                  may have resented this parvenu coming in and rewriting the thing 
                  at the last minute but they were all too polite to say so and 
                  in any case, the Magnetic Scrolls system made it all much easier 
                  than it would have been were it an Infocom game (though that 
                  doesn't mean it was easy; just easiER).  
                To 
                  explain why would involve a detailed explanation of the Magnetic 
                  Scrolls vs. the Infocom systems which we don't have time for 
                  and I'm not qualified to give. Let's just say that Magnetic 
                  Scrolls used a data-driven model rather than a text-driven one, 
                  which means, utterly simplistically, that if something was soft 
                  in the Infocom system, it was so because you described it as 
                  so. In the Magnetic Scrolls system, there was -- I mean this 
                  conceptually -- something called SoftBit and if SoftBit=1 then 
                  the thing was soft, whether it was a marshmallow or a feather 
                  cushion, and the system "knew" about the properties 
                  and behaviour of soft things in general. So the descriptive 
                  layer which the player actually sees is really rather less important 
                  (or perhaps I mean significant) than the underlying data structure, 
                  which were all in place. 
                
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